Release notes

What changed in each warden release, from the changesets that shipped it.

Every version of @delacour/warden (and @delacour/warden-e2e, which moves in lock-step). Run warden update to get the latest, see Updating & releasing.

0.9.0

GitHub release

Minor changes

  • #154
    • warden builds import <App.app> --kind simulator-base [--hash <nativeFp>]: file a Release simulator .app built by another CI job as the base warden e2e / warden repack clone, so a fresh runner repacks its JS in seconds instead of building the native app again. The hash defaults to warden's own fingerprint of the project. The import refuses a device build, an .app without a slice for this Mac, another bundle id, a Debug or expo-dev-client build, and an executable that lost its mode bits; an embedded main.jsbundle is left out of the cached copy (strippedBundle in --json). --hash is now optional with --kind.
    • warden app fingerprint [platform] --kind dev|simulator|release: print the native fingerprint that kind's build is cached under, plus its cache hash (hashes in --json, <fp>:base for the simulator base).
    • warden golden key | export <dir> | import <dir> (iOS): carry the golden image between machines through a CI cache. key prints the golden's name (Xcode build, runtime build, device type and recipe), export copies the golden into <dir>/<name>/, and import registers each archive that matches this machine through simctl create, with no CoreSimulator restart. A stale, broken or missing archive is skipped with the reason and the golden is built on first claim as before.
  • #153
    • iOS e2e and warden ui: when the simulator's accessibility bridge stops answering, a snapshot no longer times out after 10 s with E_TIMEOUT. The read moves to the host accessibility reader after 4 s, the next reads go straight there, and the bridge is asked again 20 s later. Seen on GitHub-hosted macos-26 runners (3 vCPU), where every spec failed did not become visible and the warm-up logged not warm: snapshot failed: E_TIMEOUT.
    • iOS app.launch waits up to 10 s (was 3 s) for the helper to follow the new process before the first read; it still returns as soon as it does. Launch spans on a slow host no longer show rebind: "timeout" on every launch.
    • New WARDEN_SIMD_BRIDGE_DEADLINE_MS (default 4000, 0 turns the deadline off) and WARDEN_SIMD_BRIDGE_COOLDOWN_S (default 20, 0 never skips the bridge) tune it.
    • The driver.snapshot span in trace.jsonl now carries backend and fallback when a read did not come from the bridge, so a CI run shows why.

Patch changes

  • #148 Simulated camera on iOS simulators: a video recording stopped before the encoder took its first frame (a short take, or any take on a busy host) no longer fails with "The operation could not be completed"; the recording holds the frame it started on.
  • #152
    • warden app ensure --kind dev now warms the cache warden dev reads: one dev build per native fingerprint, keyed <fingerprint>:dev, shared by warden dev, warden app ensure (with or without --kind dev), run|batch --app, warden ui open and warden e2e --dev. Before, warden dev missed a build app ensure --kind dev had made and built its own copy.
    • A dev build cached by an earlier warden under the plain <fingerprint> key (or found in a legacy cache dir) is reused as that build, and a device it is already installed on is not reinstalled: no rebuild after upgrading.
    • Applies when the project's own build is the dev build (Debug, default or identical build command, no variant, no fingerprint.include: "native+js", no kinds.dev.env); other projects keep their kind-less build as before. warden app ensure with no --kind reports hash: "<fingerprint>:dev" and kind: "dev" in --json for such projects.

0.8.0

GitHub release

Minor changes

  • #145
    • Simulated camera for iOS simulators and Android emulators: feed a png, jpg, heic, mp4 or mov into the app's real camera for preview, photo capture, video recording and QR / barcode scanning.
    • warden claim android --camera / warden dev android --camera: an emulator whose back and front cameras are fed from files.
    • device.camera.set(path, { facing, loop }), clear(facing) and status() in specs: the path is relative to the spec file, the camera is taken off when the test ends, and the result says whether the feed applies on the app's next launch, its next camera open, or after the emulator rebooted. Missing or unsupported files fail with E_CAMERA_NOT_FOUND / E_CAMERA_MEDIA, an Android emulator without --camera with E_CAMERA_DEVICE.
    • Suite camera: { back?, front? } in warden.config.ts (a path or { path, loop }, relative to the config file): fed before each spec's first app.open(), and the suite's Android devices are claimed with --camera.
    • warden ui camera set <path> [--facing back|front|both] [--no-loop], camera status and camera clear [--facing …]: drive the same camera by hand, undone when the lease is released.
  • #133
    • A failed device claim now says why with a code and its own exit code: NO_DEVICE (5, every matching device leased at --max), QUEUE_TIMEOUT (6, --wait ran out behind other claims), NO_CAPACITY (7, no room to boot, with capacityReason ram-budget, cpu-budget, memory-pressure or host-load), RUNTIME_MISSING (9), HEALTH_FAILED (10) and LEASE_LOST (11); REQUESTER_LIMIT (8) is reserved. Exit 1 stays the generic failure.
    • warden claim, run, batch and e2e with --json print {ok:false, command, error:{code, message, hint}} for these, and warden ui --claim returns the same codes in its envelope.
    • The human error line drops the code and adds a one-line hint naming the fix.
  • #149
    • warden dev restart-metro [--clear] [--udid <udid>] [--json] restarts a running warden dev session's Metro on the same leased port from another shell or an agent, keeping the device, leases, installed app and dev client. --clear resets Metro's cache; prints the new Metro URL (--json: { udid, metroUrl, clear }).
    • The warden dev dashboard gains M to restart Metro without clearing its cache (c still restarts with --clear); a restart requested from the CLI shows in the same row and waits for any running restart, reinstall or simulator restart.
  • #142
    • warden doctor --leases [--fix] [--json] checks the lease registry against the machine: a lease on a device that is gone, a booted warden sim nothing tracks, a stale pending: placeholder, a queue row with a dead pid, a recorded sim missing from disk, an ownership-marker mismatch, plus stale idempotency keys and orphaned reclaim retry state. Exit 0 when clean, 1 when drift remains; --fix deletes only registry rows and never shuts down, erases or deletes a device.
    • Every iOS simulator warden creates now carries a .warden-owned.json ownership marker with this warden home's instance id. Shutdown on release, health-monitor reboots, reclaim erase / uninstall, warden sims prune, warden sims delete and the ephemeral-sim sweep in warden gc leave a sim whose marker names another warden instance alone; sims without a marker behave as before.
  • #128
    • iOS sims are ephemeral: once a warden sim shuts down (warden release --shutdown, SessionEnd, warden gc, a passed warden e2e) it is deleted, and the next claim clones a fresh one from the golden, so old warden-<profile>-N sims no longer pile up. Quarantined (--bad), foreign and physical devices are kept.
    • warden gc (and auto-gc, once per machine for sims an older warden left) deletes every shut-down, unleased warden sim; release --json and gc --json list them under deleted.
    • warden release --bad --shutdown quarantines before the shutdown, so the bad sim is kept for warden sim unquarantine.
    • warden dev keeps its sim: it is shut down but never deleted, so installs and logins survive between sessions. WARDEN_EPHEMERAL_DEV=1 makes it ephemeral too.
    • WARDEN_EPHEMERAL=0 (or WARDEN_GOLDEN=0) keeps the persistent pool.
  • #128
    • warden gc (and auto-gc) prunes stale goldens once a day: iOS golden sims and Android quick-boot snapshots an older Xcode runtime, golden recipe or system image left behind, GBs each. The current golden, an AVD with a running emulator and a profile whose key can't be read are kept, and a golden being built or cloned is skipped, never waited on. gc --json lists them under goldens.
    • WARDEN_GOLDEN_PRUNE=0 turns it off; warden golden prune still prunes by hand.
  • #139 warden claim --idempotency-key <key> (or WARDEN_IDEMPOTENCY_KEY) makes a claim safe to repeat: the same owner repeating the key while the leases are alive gets the same lease JSON back instead of a new device. A different request under a live key fails with a usage error; the key is free again once the leases are released.
  • #137
    • WARDEN_WARM=1 (off by default) keeps a learned warm pool: warden gc boots existing slim, idle warden devices up to the 24 h peak of concurrent leases per platform and profile, queue head's profile first. It acts only at memory pressure normal, stays inside the capacity budget, and never creates, or touches foreign, golden, quarantined or physical devices.
    • Warm devices skip the 20 min idle shutdown, and a queued claim evicts them only after every other idle device.
    • warden capacity shows the warm pool (warm.enabled, warm.rows with target, actual and peak per platform and profile in --json).
    • Background gc now runs every interval while WARDEN_WARM=1.
  • #136
    • Every device lease now leaves a trail in an append-only event log: requested, queued, granted (with the wait), released, expired, heartbeat_lost, evicted, quarantined, unquarantined and shutdown. Each row is written in the same transaction as the change it records.
    • New warden events [--since 1h] [--lease <id>] [--owner <owner>] [--follow] [--json] prints the history. --follow polls every second and, with --json, prints one event per line.
    • New warden stats [--since 7d] [--json|--csv] reports claims, median and p95 wait, lease durations and peak concurrency per platform and profile.
    • warden gc prunes events older than 7 days; WARDEN_EVENTS_DAYS=<n> changes the retention.
  • #141
    • warden run, dev, batch and e2e now watch the devices they lease: on each 30 s heartbeat a simulator must be Booted in simctl and an emulator must answer adb get-state with device. After two bad reads in a row the device is rebooted under the same lease (waits 5 s, 10 s, 20 s before attempts 1-3, one device at a time) and warden events logs device_unhealthy and device_recovered.
    • When all three reboots fail the run stops with exit 11 LEASE_LOST naming the dead device.
    • Physical devices and devices warden did not create are never rebooted: they only log device_unhealthy and warn on stderr, and the run goes on.
    • WARDEN_HEALTH_MONITOR=0 turns the monitor off.
  • #135
    • New opt-in WARDEN_MAX_PER_OWNER=<n> (or per platform, ios=2,android=1) caps how many separate device claims one owner holds at a time; unset stays unlimited. A claim over the cap waits (shown as requester-limit in warden queue) while --wait time remains, then fails with exit 8 REQUESTER_LIMIT, naming the owner's oldest lease and its warden release <leaseId>.
    • warden run, dev, batch and e2e count as one claim however many devices (--count, device legs, extra workers) they take, so the cap never splits a single command.
    • A malformed WARDEN_MAX_PER_OWNER (lots, 0, ios=) fails the claim with a usage line before anything is leased.
  • #138
    • New opt-in reclaim: erase | uninstall | none (default none) in e2e suites, batches presets and the top level of warden.config.ts, with WARDEN_RECLAIM as the fallback below config: when a run releases its devices, warden cleans them. erase shuts a simulator down and runs simctl erase; uninstall removes the user-installed apps. On Android, erase uninstalls the third-party apps.
    • A reclaiming lease holds the device while it is cleaned, so no claim takes it mid-way. Only warden-created simulators and emulators are reclaimed: foreign, golden and physical devices are skipped.
    • A failed reclaim quarantines the device with a reclaim: reason and warden gc retries it after 30 s, then 60 s (capped at 5 min), 3 tries in all. After that it stays quarantined until warden sim unquarantine <udid>.
  • #126
    • Add warden ui a11y audit|order|speak|announcements|spoken|focus: audit the screen (--rule, --ignore <rule[:identifier]>, --min-severity error|warning, --no-native, --text-size; exits 1 when an issue is at or above the severity), print the simulated reading order and the phrase for one element, read announcements and live-region changes (--since <cursor>), and read or move real TalkBack focus and speech on Android.
    • Add warden ui a11y set flags --screen-reader, --reduce-transparency, --button-shapes, --differentiate-without-color, --on-off-labels, --high-contrast-text and --color-inversion (each also --no-…). A setting the platform has no mechanism for is reported skipped; only skipped settings fail with E_UNSUPPORTED.
    • Add snapshot --a11y (hint, custom actions, a11y-focused, not-important, live region per element), open --a11y, warden e2e --a11y, the WARDEN_A11Y=1 env var, and the a11y suite and top-level config key (rules, ignore, minSeverity, passed to specs as WARDEN_A11Y_AUDIT) that launch iOS apps with the injected accessibility library.
    • Add device.a11yAudit(), device.screenReader.* (order, state, next, prev, activate, focused, spoken), device.announcements() and snapshot({ a11y: true }) to @delacour/warden-e2e specs, with the matchers toHaveAccessibleName, toHaveRole, toHaveHint, toAnnounce, toBeA11yFocused, toPassA11yAudit and toHaveAnnounced.
    • iOS simulators now apply bold text, reduce motion, reduce transparency, button shapes, differentiate without colour and on/off labels live, and a simulated screen reader that makes AccessibilityInfo.isScreenReaderEnabled() true.
    • Android emulators gain high contrast text, colour inversion and real TalkBack mode (a11y set --screen-reader, needs a Google Play image and warden-uiad); release puts the accessibility services back exactly as the device had them. With TalkBack on, press and scroll use accessibility actions.
    • Audits also run the platform's own engine: XCUITest performAccessibilityAudit on iOS simulators and the Accessibility Test Framework on Android emulators. An engine that cannot run is reported skipped instead of failing the audit.
    • Android apps now see reduce motion off by default under warden; reduceMotion: true (--reduce-motion) turns it on.
    • Android emulators are unlocked at boot, which fixes START_CLASS_NOT_FOUND when launching an app on a locked emulator.
  • #134
    • warden queue and warden queue --json show a reason for every waiting claim: behind-earlier, ram-budget, cpu-budget, memory-pressure, host-load, device-limit (every matching device leased at --max) or waiting-for-device (no free ready physical device). The reason is stored on the queue row and rewritten every poll.
    • Claims polling for a device now appear in warden queue without a position; they hold no boot slot and never delay other claims.
    • The "queued" and "waiting for" progress lines end with the reason in brackets.
    • warden capacity uses the same usage and budget check as claims, and --json gains blocked per platform ({ ios, android }: the resource booting one more device would run out of now, or null, the same answer a claim gets).

Patch changes

  • #126 warden e2e --dev on Android points the dev client at warden's Metro on every app.open(), with the onboarding sheet and dev menu off, instead of launching it on its default url
  • #126 warden e2e / warden batch no longer fail a passing spec because another spec in the same shard failed or because a skipped spec had no result; only the spec with the failed test (or a spec the process never reached after a crash) fails.

0.7.0

GitHub release

Minor changes

  • #114

    • Add warden ui biometrics [status|enroll|unenroll|match|fail]: simulated Face ID, Touch ID and Android fingerprint on warden-claimed simulators and emulators. Answers { enrolled, modality }; a physical device or an Android enroll / unenroll fails with E_UNSUPPORTED.
    • Add device.biometrics.status(), enroll(), unenroll(), match() and fail() to @delacour/warden-e2e specs (BiometricState, DeviceBiometrics types). Android enroll / unenroll throw ACTION_FAILED.
    • Add the biometrics config key (top level, e2e.<suite>, batches.<preset>; default false) and the --biometrics flag on claim, run, batch and e2e. Devices get the profile <profile>+bio, with their own pool and golden snapshot.
    • Android +bio devices start from a golden snapshot with a fingerprint already enrolled (screen-lock PIN 1111); warden golden ensure --platform android --profile <profile>+bio builds it ahead of the first claim.
    • iOS +bio simulators are enrolled on every boot and again when a spec process starts, before the app is installed.
    • Android +bio golden snapshots are saved past the lock screen with the screen kept on; a claim returns once adb, the package manager and the unlocked screen answer, unlocking with the PIN if needed, and an emulator that never gets ready is shut down instead of left locked.
    • warden ui reload / eval / logs and the other devtools verbs find a dev client on a +bio simulator (Metro reports the + in its name as a space).
  • #117

    • Device conditions set on a lease (network, location, clock, …) are always undone when the lease is released or garbage-collected.
    • Android emulators can be set offline (airplane mode, checked against the device's connectivity state) or shaped to the edge, 3g, 4g, lte, wifi, slow and lossy network presets.
    • A per-lease network shaping proxy throttles bandwidth, adds latency, jitter and packet loss, and injects per-host faults (HTTP status, reset, delay, blackhole); it is stopped and its port freed when the lease is released.
    • Simulated location: set a point, follow a route of waypoints (speed, interval), replay a GPX file, or run a built-in scenario (city-run, city-bike, freeway) on iOS simulators and Android emulators.
    • Flaky networks: flap between online and offline on a schedule (with seeded jitter), or run a timeline of network and location changes; every change is recorded next to the test results.
    • iOS simulator apps get network conditions per app: launched with a small injected library that sends their traffic through the lease's shaping proxy, so presets and offline switch live without touching the Mac's network or other simulators. A running app without it fails with E_NETWORK_RELAUNCH unless the relaunch is opted into.
    • Spec API: device.network.set/during/flap/fault/status/reset, device.location.set/route/scenario/clear, device.clock.set/advance/during/reset and device.timeline([...]); during restores the previous condition even when the callback throws.
    • warden.config.ts takes a conditions key (top level or per e2e suite) for network, location and clock; each spec starts from that baseline.
    • iOS: apps using NSURLSession.sharedSession are shaped too, and changing a host fault cuts connections already open to that host.
    • Mock clock: shift (offset), set (fixed) or freeze (iOS) the wall clock an app sees; monotonic clocks are untouched. Android emulators set the device time; frozen time is iOS only.
    • Specs know their lease (WARDEN_LEASE_ID): network and clock conditions work under warden e2e on iOS, and every condition a spec sets is recorded, so a crashed spec process is still undone when the lease is released.
    • warden ui network is now a group: network log shows the request log (the old warden ui network [n] still works and points to it), and network set <preset>, network flap, network fault, network status, network reset set conditions on the device.
    • New warden ui location set|route|gpx|scenario|clear|status and warden ui clock set|advance|status|reset; warden ui status lists the conditions active on the lease.
    • Releasing a lease also puts a still-running iOS app launched with network or clock conditions back online and on the real clock.
    • More conditions: app permissions (device.permissions.set, warden ui permission), timezone and locale, text size and contrast (device.a11y), battery level and charging (Android real, iOS status bar only), Android memory warnings and iOS push notifications. Each is undone when the lease is released.
    • Conditions left behind by a lease that expired or was deleted any other way (including by an older warden) are undone before the device is claimed again, and by warden gc for unleased devices.
    • On iOS, a network or clock change that cannot tell whether the app is running now fails instead of being staged silently, and another injected app still running on the simulator no longer stands in for the app under test.
    • device.permissions.set / warden ui permission on iOS retry a simctl privacy call that hangs on a simulator that just booted.
  • #118 Physical devices: lease, drive and test real Android phones and iPhones/iPads.

    Claiming

    • warden claim --physical leases a connected phone or tablet; --serial <serial...> (Android) and --udid <udid...> (iOS) name the devices and imply --physical. A plain warden claim never takes a physical device, even with --adopt.
    • --physical is rejected together with --count, --max, --slim, --headless, --runtime and --adopt; --serial / --udid are rejected on the wrong platform. Leases and warden claim --json carry a physical field.
    • A physical device is never booted, created, shut down, erased or slimmed: warden release --shutdown and warden gc leave it running, and it costs nothing in host capacity.
    • An iPhone or iPad is picked only when it is reachable: its tunnel is connected, it is wired, or devicectl device info lockState answers within 5 s (20 s for a phone named with --udid or physical.ids; probes run in parallel). An answer means reachable even when the phone is locked: warden devices and warden doctor show it as locked. Devices that are listed as available but are offline (an iPad in a drawer) are shown with a reason and never auto-picked. An Android phone that is unauthorized or offline is never auto-picked either.
    • Naming an unusable device with --udid / --serial fails device_offline with the reason and what to do.
    • physical: { allow: [...] } in warden.config.ts and WARDEN_PHYSICAL_IDS (comma-separated, wins over the config) limit what an id-less --physical claim may pick. Naming a device with --udid / --serial still works for any device. A warden.config that cannot be read fails the claim instead of ignoring the list.
    • An id-less --physical claim with more than one usable phone (ready, reachable, unleased, on the allowlist) no longer picks silently, in warden claim, warden ui --claim, warden e2e, warden run and warden batch. In a terminal a picker lists name, model, OS version and transport (cancel = Aborted., exit 1); otherwise, or with --json, it fails ambiguous_device (exit 2) with error.details.candidates and the hint to pass --udid / --serial or set WARDEN_PHYSICAL_IDS. The choice is made once before any lease, build or job; one candidate is still picked without asking.
    • A claim of a locked iPhone (warden claim, run, batch, e2e, ui --claim) no longer stalls: before any lease warden prints <name> is locked: unlock it to continue (waiting up to 2m), polls lockState every 10 s with a progress line about every 30 s, and continues once the phone is unlocked. Still locked after 2 minutes, or with --no-wait, it fails device_locked (exit 2, hint unlock the phone, then retry; --json error code device_locked). No lease is held while waiting.
    • A claim that polls for a device (a named phone that is offline, a pool that is fully leased) now prints waiting for … and still waiting … lines about every 30 s instead of staying silent until --wait runs out.

    Android phones

    • warden ui drives Android phones: --serial <adb serial> (USB, ip:port or wireless-debugging serials) or --claim --physical. It exits 2 with device_unauthorized (accept the USB debugging prompt) or device_offline; the lease is kept.
    • A device with qemu properties set (localhost:5555, Genymotion) is a foreign emulator, never a phone.
    • warden wakes the screen and dismisses a keyguard with no credential; a PIN, pattern or password lock fails E_DEVICE_LOCKED and warden never unlocks it. Rotation, dark mode and animation scales are saved before the first change and restored on close.
    • uninstall and clear data refuse any package warden did not install (E_REFUSED, physical_protected). Installing an APK checks its ABIs first and fails abi_mismatch with a hint to use the dev or release kind; INSTALL_FAILED_UPDATE_INCOMPATIBLE says to uninstall the differently-signed copy yourself.
    • test.use({ systemAlerts }) and device.alert close the "Save password to Google Password Manager?" sheet with Back for both accept and dismiss; warden never presses Never or Continue.

    iPhones and iPads

    • warden claim ios --physical and --udid <udid> lease paired devices listed by devicectl; a paired device with Developer Mode on and reachable is ready. warden ui --udid <iPhone udid> (or --claim --physical) starts an on-device XCUITest runner once, then snapshot, press, fill, type, swipe, screenshot, open and the rest talk to the phone through it.
    • Single-finger input only: pinch, rotate, gesture, press shake and press back fail E_UNSUPPORTED. On an iPhone screen appearance is read-only, screen rotate goes through devicectl, and a locked phone exits 2 with device_locked.
    • ios: { teamId, runnerBundleId } in warden.config.ts and WARDEN_IOS_TEAM_ID choose the Apple team that signs the runner; without them warden uses the keychain's Apple Development team when there is exactly one and fails ios_team_ambiguous listing the teams otherwise.
    • The runner is built with xcodebuild build-for-testing -allowProvisioningUpdates, cached per team and Xcode build, and rebuilt for a new phone or when its provisioning profile ends within 24 hours. Failures carry a code and a hint (no_account, no_team, bundle_id_taken, device_locked, developer_mode_off, runner_untrusted, ui_automation_disabled, device_busy, ddi_unavailable, unsupported_os).
    • fill and press on an iPhone type one character at a time so a React Native field keeps every key, and Backspace, Enter, Tab and Space are typed on the software keyboard (a retry now clears the field).
    • The resident iPhone runner host records which runner build it serves; when the runner changes (a new warden, an edited runner source) the next warden ui / warden e2e replaces the host and prints runner changed; restarting the iPhone runner host, so no manual restart is needed. A phone leased to another session keeps its host and fails device_busy (exit 2) instead.

    Tests

    • warden e2e, warden run and warden batch take --physical, --serial and --udid; physical: true | { ids } on an e2e suite or device leg does the same, and the flags win. A physical run never reboots, hides, arranges, slims, golden-clones or shuts down a device, and a suite setup command still runs. WARDEN_UDIDS carries the adb serial / CoreDevice UDID and each job of a phone gets WARDEN_DEVICE_KIND=physical.
    • A physical e2e run installs the release build kind by default (an explicit --kind or the suite's app.kind wins). On an iPhone, --app (or a suite app) builds the app for the device and installs it with devicectl (see Device builds).
    • On an iPhone, warden e2e starts the runner host before the specs and stops when it cannot (a locked phone exits 2 with device_locked and an unlock hint, no spec runs, e2e-report.json carries error); a lost runner connection restarts it once and reruns the test, and the phone is never rebooted.
    • test(title, { requires: ["pinch" | "multiTouch"] }, body) skips a spec on a device whose driver lacks the capability (a physical iPhone has neither).

    Device builds

    • warden app ensure ios --udid <iPhone> --kind release|dev, warden e2e --udid <iPhone> and --app on run / batch build the app signed for the phone (xcodebuild -destination generic/platform=iOS -allowProvisioningUpdates, team from WARDEN_IOS_TEAM_ID, ios.teamId or the keychain) and install it with devicectl device install app. The build is cached apart from simulator builds, keyed on the team; with no --kind an iPhone gets release. --kind simulator and --variant are refused on an iPhone.
    • projects[].ios.device.bundleIdentifier in warden.config.ts replaces the bundle id on a phone (and is the specs' WARDEN_BUNDLE_ID there) when your app's id belongs to another Apple team.
    • --install-mode reinstall|clean on an iPhone uninstalls and reinstalls (app data cannot be wiped in place); --reset-keychain is refused. A phone that the app's provisioning profile does not list is registered automatically: warden builds once with -destination id=<udid>, rebuilds the cached device build and installs again (once per phone); device_not_in_profile is reported only if that does not help.

    Output and diagnosis

    • warden devices has a KIND column (virtual or physical), shows why a physical device is unusable (unauthorized, offline, unpaired, developer mode off) with a hint, and takes --physical to list only phones and tablets; --json rows carry kind, transport and hint. warden ls tags physical leases.
    • warden doctor adds ios-team, ios-devices, ios-runner and android-devices rows, only when a phone or a signing team exists.
    • The warden skill gains a physical-devices reference.

Patch changes

  • #114 An Android app install is no longer skipped on a matching key alone: the emulator's installed base.apk must have the cached apk's sha256, so an emulator holding an older build of the same native build (an older warden repack, a restored snapshot) gets the current one without --install-mode reinstall. A truly identical build is still kept.
  • #114 device.alert on iOS answers true only once the alert is gone: a press that lands while the sheet is still animating in (LocalAuthentication's "Face Not Recognized") is pressed again, and an alert that survives three presses throws ACTION_FAILED instead of reporting it answered.
  • #115
    • iOS fill, type and warden ui fill / warden ui type no longer drop or reorder the first letters of the text in a controlled React Native input ("Hllo", "Hllo, World 123!e"): the helper now waits 60 ms between the first key and the second, while the field re-renders on its first change
    • WARDEN_SIMD_LEAD_MS sets that pause (0 turns it off)
  • #119
    • Two warden dev (or --app) runs on one checkout no longer both build the app: one local build runs per checkout and platform, the other waits (waiting for the app build…), then installs that build. A run that read its fingerprint while the other build was prebuilding now waits too, instead of building in the same tree and removing its ios/ mid-build.
    • A waiting run shows the running build's output live in its own log, from the first line.
    • A checkout that changed while waiting, with nothing cached for the new fingerprint, fails with the <platform> checkout changed since it was fingerprinted (A → B); run again.
  • #118
    • Biometrics on a physical device are refused up front instead of being silently ignored: --biometrics with --physical / --serial / --udid fails the claim (claim, run, batch, e2e, ui --claim), and an e2e suite that sets both physical and biometrics is refused when warden.config.ts loads.
    • device.biometrics and warden ui biometrics fail with E_UNSUPPORTED on a physical iPhone, as they already did on an Android phone: a real Face ID / Touch ID sensor cannot be enrolled or matched. A session on a phone never tries to enroll.
  • #118
    • Device conditions and settings (warden ui network|location|clock|permission|timezone|locale|a11y|battery|memory-warning|push, device.network, device.location, device.clock and the other spec condition APIs) fail with E_UNSUPPORTED on a physical iPhone or Android phone, before anything reaches the phone: warden never flips a phone's airplane mode, clock, timezone or font scale.
    • An e2e suite that sets both physical and conditions is refused when warden.config.ts loads.

0.6.0

GitHub release

Minor changes

  • #111
    • fill (locator.fill, warden ui fill) types the text key by key by default again; via: "paste" / --via paste keeps the one-Cmd+V paste on iOS as an opt-in. On Xcode 27 every simulator's pasteboard is synced with the Mac clipboard in both directions, so a paste put e2e values (emails, passwords) into the Mac clipboard and clipboard managers, and during a parallel warden e2e / warden batch run onto the other simulators' pasteboards, where another test could paste them.
    • warden ui record journals via: "paste" when a fill was pasted and nothing when it was typed; the generated spec passes { via: "paste" } only. Recordings with via: "type" still load and generate a plain fill.
  • #107
    • Every command run with --json now prints one JSON document on stdout when it fails, too: {"ok":false,"command":"<command>","error":{"code":"usage"|"failed","message":"…"}}. usage is an unknown option or a missing argument, failed the rest; the exit code and the red line on stderr are unchanged. Commands that already print their own failure document (warden ui, warden perf, warden release) keep it.
    • warden dev logs --json failures add "ok": false and "command": "dev logs" beside error.

Patch changes

  • #107
    • --json output larger than 64 KB is no longer cut off when the reader is slow to start (an agent, jq behind another step): warden waits for stdout to flush before it exits
    • warden dev --json prints its { udid, port, metroUrl, leaseIds, source } document on one line, so the first stdout line is the whole document as documented
    • warden run --json prints its summary on one line and sends the child's stdout to stderr, so stdout holds only the JSON document

0.5.0

GitHub release

Minor changes

  • #56
    • warden ui on Android keeps one resident host per emulator, which holds the adb shell, warden-uiad and animations-off open between calls: snapshot -i takes about 90 ms (was 0.6-6 s) and press about 120 ms (was about 570 ms). The host starts on the first call and exits after 10 idle minutes, on warden ui close, or when the device is released. warden ui status shows it as the helper.
    • WARDEN_ANDROID_HOST_IDLE_TIMEOUT sets the host's idle exit (2m-style). WARDEN_ANDROID_HOST=0 drives the emulator in-process, as before. A host that cannot start falls back to in-process with a note on stderr.
    • warden batch stops a resident host before it prepares its emulators.
  • #109
    • New warden repack ios|android [--project <dir>] [--force] [--json]: bundles this worktree's JS into the cached simulator build in seconds (the native base is built once per native fingerprint) and prints the base hash, jsKey, artifact, reused / repacked, bundle time or the fallback reason. Exit 1 when Android images changed and no repack is possible.
    • Build kinds: projects[].kinds.<dev|simulator|release> (build, env, jsInputs) and app: { kind } in an e2e suite. simulator is a Release build with no JS embedded plus a per-JS repack keyed by content, not branch; release embeds the JS; dev is the Debug dev client.
    • warden e2e now defaults to the repacked simulator build, repacked once before the devices install: a JS edit no longer rebuilds native. A suite's metro block applies only with --dev (or when the suite pins app.kind: "dev" / app.variant). Suites with app.variant behave as before.
    • warden e2e --dev runs the dev client on a Metro warden starts (the suite's metro block, or the defaults); --kind dev|simulator|release picks the build. They can't be combined with each other or with --variant.
    • warden app ensure, run, batch (--app) and warden ui open take --kind; warden ui open --kind simulator|release installs that build, relaunches when it changed and launches without Metro. Defaults are unchanged without the flag.
    • A project's fingerprint.include: "native+js" now warns once on stderr when a run asks for --kind dev or simulator, which key on the native fingerprint.
    • warden builds ls shows each build's kind, base, jsKey, worktree, branch, size and age; --json carries them.
    • The claim spinner of warden e2e, batch and run --app now says what the app is really doing (building the ios app (fingerprint …), fetching the EAS build, repacking JS, waiting for another device's build) and only says installing once an install actually starts.
    • Android repacks sign with the project's android/app/debug.keystore when present.
  • #103
    • warden dev now runs only what the agent loop needs (dev build, Metro, simulator, app): the perf HUD sampler and the CDP devtools broker are off by default. --hud and --devtools start them with the session; --no-hud is still accepted.
    • New warden dev enable <hud|perf|devtools|all>, warden dev disable … and warden dev status [--udid] [--json] turn those extras on and off in a running warden dev from another shell.
    • The dashboard's h key now starts and stops the HUD sampler instead of only hiding the box.
    • The mouse wheel no longer moves the task selection in the warden dev dashboard.
    • warden ui devtools verbs on a session without a broker hint warden dev enable devtools.
  • #105 warden e2e: a passed gate now shuts down the sims / emulators warden created (and closes their windows) locally too, not only under CI. Set the suite's shutdown: "idle" to keep them booted for the next run, or pass --no-shutdown.

Patch changes

  • #102 warden e2e specs on a dev client (WARDEN_METRO_URL) run with React Native's LogBox off: no warning/error toasts and no error inspector cover the app or take taps, fatals included, after every relaunch and JS reload too. Logs still reach console.jsonl and Metro's terminal.
  • #110 warden e2e bundles a simulator / release run's JS with the suite's metro.env, so EXPO_PUBLIC_* values such as a fake backend URL reach the repacked build (and its cache key) instead of .env* or the shell's values

0.4.0

GitHub release

Minor changes

  • #94 warden builds rm <hash…> (alias remove) removes cached builds by hash or a unique prefix (at least 6 characters), with their aliases, and forgets the install records at those hashes so the next warden dev / warden app ensure reinstalls on those devices. --platform, --dry-run, --yes and --json ({ dryRun, removed, forgotInstalls }) are supported. It asks first in a terminal, and refuses a prefix that matches several builds or a build being fetched or built right now.
  • #89 warden dev: declining the warden.config.ts offer for an app read through expo config now writes the config to the repo's overlay under ~/.warden/projects/<repo>/ instead of skipping it, so later starts (from any worktree or branch of the same repo) skip the expo config call without a file in the checkout. A monorepo app gets root set to its path from the checkout. A warden.config.ts in the repo always wins over the overlay one.
  • #88
    • warden dev draws a dashboard on an interactive terminal: task rows on the left (claim device, show simulator, dev build, metro, dev client, session), the selected row's live output on the right, and Metro's own terminal in the metro row. --no-tui or WARDEN_TUI=0 keeps the plain output; --json, pipes and CI are always plain.
    • The dashboard has two modes. List mode takes warden's keys; Enter or i on the metro row sends every key to Expo (a, i, w, j, r, m, o, ?) until Esc, Esc Esc sends a literal Esc, and Shift+PgUp / Shift+PgDn scroll Metro's history. ? lists the keys.
    • Action keys in list mode: r reload, d show the simulator, o open the dev client, s screenshot, R reinstall the dev build, x restart the simulator (iOS), c restart Metro with --clear, l stream device logs, h toggle the HUD, q quit and release.
    • The perf keys drive warden perf sessions from the dashboard: p starts and stops a session, P records every capture, m asks for a mark label, f reads frames (Android) and g shows the report. One session records per device, and R and x are refused while it does.
    • A perf HUD at the top right (terminals 100 columns or wider) shows CPU with a short history, memory (RSS on iOS, PSS on Android), fps and jank (Android), Metro's last bundle time and the recording clock. --no-hud turns it off and --hud-interval <duration> sets the sampling interval (default 1s, minimum 200ms).
    • Each dashboard session writes warden.log, metro.log and shots/ under $WARDEN_HOME/dev/<leaseId>/; warden gc removes a session directory once its lease is gone and its files are 24 hours old.
    • perf metrics --watch on iOS costs ~1% of a core instead of ~16%: the app's pid is resolved once and each sample is one pid-scoped ps.
  • #91
    • warden dev holds one devtools connection to the app for the whole session (the dashboard's devtools row). It captures console lines, uncaught exceptions and fetch calls from launch, and warden ui devtools verbs read from it instead of opening their own connection. Without a dev session they connect directly as before.
    • warden dev logs reads Metro's output, classified as bundle_start, bundle_done, bundle_failed, hmr, error, warn and info, with file, line and code frame for bundle and transform errors. It takes --since, --tail, --grep, --kind, --follow and --json.
    • New warden ui exceptions, warden ui route and warden ui devtools status|resume. warden ui logs and warden ui network gain --since, --level, --grep, --status and --limit.
    • Exception and console stacks are symbolicated through Metro to source file and line, with Metro's code frame. Errors React Native reports through its exception handler count as exceptions.
    • warden ui logpoint add <file:line[:col]> '<expression>' logs a value every time a source line runs, without pausing the app or editing code. --hits <n> removes it after n hits. It comes with logpoint list|rm|clear|hits. Logpoints are set again after a reload and end with the session. They need the Fusebox debugger.
    • warden perf js records through the dev session's connection when warden dev runs. Other perf captures hand the connection back when they finish.
    • warden perf js hotspots now map to source on React Native apps, which load their bundle as index.bundle//&….
    • When Chrome DevTools takes the app on a Metro that allows one debugger, the session's connection waits instead of taking it back. warden ui devtools resume reattaches.
    • warden mcp is an MCP server on stdio. Its tools are dev_sessions, metro_logs, app_console, app_exceptions, app_network, app_eval, app_tree, app_route, app_reload, logpoint_add|hits|list|remove, profile_start|stop|status and devtools_status|resume.
  • #88
    • warden dev (and every command that finds the project) works from a monorepo root without a warden.config.ts: when nothing is found upwards it looks below, in the package.json workspaces (else apps/* and packages/*). One app there is used and named; with several, warden dev asks which one, and a pipe gets the list and --project <dir>.
    • warden dev runs bare React Native apps. An app whose package.json depends on react-native but not expo gets its bundle ids from ios/*.xcodeproj and android/app/build.gradle, Metro as react-native start on the leased port, react-native build-ios / build-android as the default local build, and is relaunched against Metro (-RCT_jsLocation on iOS, port 8081 reversed on Android). No expo-dev-client is asked for. c restarts Metro with --reset-cache.
    • New projects[].framework ("expo" | "react-native") in warden.config.ts overrides the guess from package.json.
  • #88
    • warden dev resolves an app whose config is code (app.config.ts / .js / .mjs / .cjs) without a bundle id in app.json: it runs expo config --json --type public in the app directory once and takes the bundle id, slug and scheme from the result, instead of stopping with "app.config.ts is dynamic". --bundle-id still overrides it and a warden.config.ts skips the call. The same applies to every command that finds the project this way (warden app, warden e2e, warden run).
    • warden dev checks the request and the app before it leases a device or opens the dashboard, and a failure there is one line with the fix on the terminal. With a person at the terminal each missing piece is offered: a package the dev-client run needs (expo-dev-client) is added and installed through the checkout's package manager (yarn / pnpm / bunx / npx expo install, from the nearest lockfile), and an app read through expo config can get a warden.config.ts with the resolved ids so later starts skip the call (run through the checkout's prettier when it has one). Without a terminal (--json, a pipe) the blocking issues are the error, each with its command.
    • The dashboard no longer swallows a failure: when the session never comes up, or Metro dies, warden's lines are printed to the terminal after the dashboard has closed, with the session log directory.
    • warden init names the install command for the checkout's package manager instead of always bunx expo install.
  • #97 warden e2e and warden ui record stop no longer need bun installed: warden runs the specs with the bun built into its own binary. WARDEN_BUN still picks a different bun.
  • #85
    • On iOS, fill pastes the text with one Cmd+V instead of typing every character, about 400 ms whatever its length. Secure fields are pasted too.
    • locator.fill(text, { via: "paste" | "type" }) and warden ui fill --via paste|type choose how the text goes in; paste is the default and type keeps the old key-by-key typing. Android always types.
    • A paste that cannot be confirmed on the simulator pasteboard is typed in the same attempt, and the retry after a failed read-back always types, so a field that mangles a paste (a mask, a maxLength) still passes.
    • warden ui record writes via: "type" on a fill step that was typed, and the generated spec passes { via: "type" }; existing recordings are unchanged.
  • #82
    • Every iOS simulator warden creates boots already slim by default. --slim / --no-slim on claim, run, dev, batch and e2e, config slim (top-level, e2e.<suite>.slim, batches.<name>.slim) as true | false | { except, keep }, and WARDEN_SLIM=0 choose per run, per suite or per machine.
    • The slim overrides are written to the simulator before its first boot, so clones come up slim with no per-daemon spawns. Once the sim is ready they are read back, and any drift is fixed live.
    • warden sim slim --except <categories> and --keep <labels> leave whole categories or single com.apple.* labels running. warden sim profiles lists the categories.
    • warden sim measure [udid|--booted] prints a booted simulator's real memory (summed phys_footprint) and its heaviest processes. warden devices --mem adds the figure to the device list.
    • warden capacity counts a slim simulator at 1792 MB and a stock one at 4096 MB (measured, up from 2048), so admission matches what simulators really use. cost.ios.memMb and cost.ios.slimMemMb override them.
    • gamed and nanotimekitcompaniond are no longer disabled, and are re-enabled on a simulator an older warden already slimmed.
    • A plain warden claim no longer restores a slimmed simulator. warden sim slim --restore does.

Patch changes

  • #90 warden claim, warden run and warden dev say what a claim is doing while it creates or boots a device (creating …, … booting, … waiting until it is ready), so warden dev's claim row is no longer blank during a slow boot. A warm booted device is still claimed silently.
  • #99 Every simulator warden shuts down now has its viewer window closed, not only the one warden dev stops on a clean exit: warden release --shutdown, SessionEnd, warden batch, warden gc (stale leases and idle sims) and the capacity gate's idle shutdown. On Xcode 27 this stops Device Hub windows offering "Start" from piling up after a warden dev session whose terminal was closed.
  • #90 warden dev's dashboard streams the local build's own output (expo run:ios, xcodebuild, Gradle) into the dev build row while it runs, instead of showing nothing until the build ends. The R reinstall action streams it into its row too. Plain output (--no-tui, --json, pipes, agents) is unchanged.
  • #94 warden dev, warden app ensure and warden run --app no longer cache a dev build made from a stale git-ignored ios/ / android/ dir. When the native fingerprint has changed since that dir was prebuilt (a new native dependency such as expo-application), or warden does not know which fingerprint it was prebuilt for, the local build removes it first so expo prebuild and pod install run again. Before, the build skipped both and linked none of the new native modules, so the dev client crashed with Cannot find native module '<X>'. A committed native dir, and a custom build command that does not run expo prebuild / expo run:*, are left as they are.
  • #93
    • warden claim / warden dev no longer queue forever on macOS when the kernel reports memory pressure warn while plenty of memory is free: a kernel warn now holds the boot queue only when memory_pressure also shows under 25% free (critical still always holds). warden capacity shows the same reading.
    • warden dev's dashboard shows the claim's progress under the claim row (queued [#1](https://github.com/delacournz/warden/issues/1) of 1 (high) — memory pressure warn and similar), instead of sitting on "preparing the ios dev build" with no output.
  • #88 warden dev boots a held simulator that is shut down (--udid, --lease, or the device lease an earlier session in the same shell left behind) and waits for it before installing, instead of opening Device Hub on a stopped sim and failing with "Unable to lookup in current state: Shutdown". It only boots a device under the session's own lease; a shut-down device that is not yours is an error naming it.
  • #98
    • warden dev on iOS opens the Expo dev client without the dev menu's first-run onboarding sheet or the dev menu covering the app at launch. The dev menu stays reachable by shake, ⌃D or the floating button.
    • The warden skill says warden dev ios opens without the sheet, and that warden ui open --relaunch can still show it.
  • #88
    • warden dev shows the simulator it leased: once the device is held it brings the sim's window to the front, launching Device Hub (Xcode 27) or Simulator.app (Xcode ≤ 26) when no viewer is running, instead of leaving the window behind other apps or never opening one. --headless skips it; a viewer that can't be opened is a warning, not a failure.
    • warden dev shuts the simulator it booted down when it ends (Metro exits, Ctrl-C, a kill), and closes its Device Hub / Simulator.app window, instead of leaving it running until warden gc with a window behind. A sim that was already booted when leased, or one given with --udid / --lease, is left on. --no-shutdown keeps dev's own sim booted.
    • warden dev and warden run treat the terminal going away (SIGHUP) like Ctrl-C: the child is stopped and the leases released.
  • #81
    • A settle no longer counts as input for the stable-frame rule: an action right after app.open() or a device.settle() that reported quiet trusts its one look instead of taking a second snapshot.
    • On iOS, an action whose look followed a tap or a key within 300 ms confirms that its element has stopped moving with one hit-test instead of a second whole-screen snapshot (not with systemAlerts set, where the full look is what finds an alert).
  • #85
    • iOS typing is about 2.6x faster: the default key pacing drops to 5 ms after a key, 20 ms hold and 50 ms before a repeated key, down from 30, 40 and 300 (about 38 ms per character instead of 99 on a local simulator).
    • WARDEN_SIMD_PACE_MS, WARDEN_SIMD_HOLD_MS and WARDEN_SIMD_REPEAT_GAP_MS and the paceMs, holdMs and repeatGapMs request fields still override the defaults.
    • The typing delays no longer go through the simulator library's timers, so a loaded host (a CI VM) stops stretching them into several times the requested pause.
  • #83
    • iOS app.launch, app.terminate and app.openUrl (every spec app.open, device.openLink and warden ui open) run inside the resident warden-simd helper instead of spawning xcrun simctl for each call: the helper already holds CoreSimulator, which every simctl process loaded again (about 0.13 CPU-s on the host per launch, roughly 40 % of warden's host CPU per bench rep). Launch arguments and environment reach the app as before, relaunch: false keeps a running instance, terminating an app that is not running is still a success, and the driver.app.launch span now carries via (simd or simctl) and the app's pid.
    • A helper built before these ops answers once and the driver falls back to simctl for the rest of the session ([ios] this warden-simd predates the \launch` op …in the log; restart it withwarden ui close --udid or rebuild withbun run --cwd packages/e2e native:build). Install, uninstall, isRunningandclearDatastay onsimctl`.
  • #96 The warden agent skill (warden skill install, warden install) matches the current CLI: warden builds, warden dev logs, warden mcp tools, warden perf subcommands, warden ui devtools verbs and the flags added since 0.3 are documented, and stale defaults and error codes are corrected.
  • #100 warden ui open <bundleId> --metro <url> on iOS launches the Expo dev client the way warden dev does: no dev menu onboarding sheet and no dev menu at launch. Your --args follow those flags.

0.3.1

GitHub release

Patch changes

  • #74 bun run release <version> asks npm about every package before writing the version or building: a version already published for all of them is reported and skipped without touching the tree, and packages that already have it are listed as skipped up front.

0.3.0

GitHub release

Minor changes

  • #72
    • warden ui record start|note|undo|use|status|cancel|stop (#63): every warden ui action and query is journalled under $WARDEN_HOME/ui/<udid>/, and stop writes a typed @delacour/warden-e2e spec (or an exported helper) directly, then runs it once on the leased device (--no-verify skips). The journal is kept until a passing stop or a cancel, so you can undo, fix and stop again.
    • record use runs an exported helper on the device, then records an import and a call to it.
    • Generated specs use durable selectors only (testID > role+label > text); snapshot -i marks elements without one as [no-id]. Lints: coords_target, text_only_selector, ambiguous_selector, unverified_navigation, empty_recording.
    • Secrets typed through WARDEN_UI_SECRET_<NAME> never land in the spec; testIDs are merged into an ids module; wait / is / get become auto-waiting expects; app.open({ wait: "quiet" }).
    • Recordings reuse the suite's shared test.use options and emit launch: "none" when the recording or its helper opens the app itself.
    • stop prints the specs.<id> entries for warden.config.ts from the routes seen on a dev client (helper routes merged); it never edits the config.

0.2.0

GitHub release

Minor changes

  • #58
    • warden-simd links idb v1.7.7, whose typed bridge answers replace the generic frame decode: the helper's CPU per accessibility read drops by about three quarters (host 9.12 → 3.79 CPU-seconds per bench rep on EAS macos-large with the equivalent patch), memory unchanged. A guest that stops answering now surfaces as E_TIMEOUT with the seconds allowed.
    • WARDEN_SIMD_TIMEOUT (a duration, e.g. 60s) sets the per-request timeout of the helper client warden ui and the e2e runner connect with; the default stays 10 s.
    • warden e2e / warden dev honour the core eas: false opt-out and never call eas-cli when it is set.
    • Golden settle probe works without a GUI launchd session (hosted workers, ssh).

Patch changes

  • #69 iOS typeText with characters the HID keyboard cannot type (café, emoji, CJK) pastes the right text again on Xcode 27.1: the simulator pasteboard is written through devicectl device pasteboard copy (falling back to simctl pbcopy) and confirmed with pbpaste before the paste keystroke. simctl pbcopy exits 0 there without changing the pasteboard, so the field used to receive whatever the Mac had copied last. An unconfirmed write is now E_IO and nothing is pasted.

0.1.2

GitHub release

Patch changes

  • #64 Releases now flow through a changesets "Version Packages" PR into develop; merging it fast-forwards main, which deploys the docs and publishes the npm packages together.

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